The Chiefs’ defensive front has been particularly ferocious since the arrival of DE Melvin Ingram, who has allowed Jones to slide back inside. They’re getting to know each other better and I think they like each other, so playing hard for one another.” “I think that’s where we’re at right now,” Reid continued, “and they like each other. Charvarius Ward and L’Jarius Sneed picked off passes, and Sneed had three passes defended, made a tackle for loss, and seemed to be everywhere the Cowboys tried to go Sunday night. Frank Clark added a sack and three quarterback hits as he begins to live up to his gaudy contract. So it was a good thing for AFC West-leading Kansas City (7-4) that the defense showed up again.Ĭhris Jones had 3 1/2 sacks, forced a fumble and recovered one, continuing his dominance since moving from the edge back to his more natural position at defensive tackle. The running game, even with the return of Clyde Edwards-Helaire from his injury, was frequently bottled up by the Cowboys on a chilly evening at Arrowhead Stadium. The Chiefs went 4 of 12 on third downs and managed 370 yards of their own. Mahomes was held to 260 yards while throwing an interception and losing a fumble. Make no mistake: The Chiefs’ offense still isn’t playing consistently well. To go up against an offense like that, that’s put up so many yards and points, and to shut it down was something else.” “It got lost because the offense wasn’t playing well that we were winning games because of the defense. “Ever since the second half of the Tennessee game those guys have been playing better,” Mahomes said.
Kansas City held the NFL-leading Cowboys’ offense to 276 yards, sacked Dak Prescott five times and picked him off twice, and kept Dallas out of the end zone entirely in a 19-9 victory. What was one of the worst defenses in the NFL - and maybe Chiefs history - the first six weeks of the season showed just how stout it has become on Sunday. (AP) - Patrick Mahomes has been trying to convince everyone that the Kansas City Chiefs’ defense has been playing better. Anyway, for now just concentrate on kill the enemies in the outpost and it will be liberated.KANSAS CITY, Mo. Once you move to the outpost stay crouched and note that you will get 500 XP for each outpost freed, 550XP of no alarm was triggered and 1500XP if you liberated the outpost without being detected - you can do this once you unlock the takedown skill - you'll just need to move close to a pirate without him seeing you and then hit F to silent kill him. Also, various missions and tasks are unlocked on notice boards and such once each outpost is liberated and a store is also made available at each location. Once you secure an outpost, it will act as a fast travel location and safe house. There are a total of 34 outposts in the islands. The next mission is a tutorial which deals with securing outposts. More skill unlock as you complete certain tasks or progress thru the game. Then open the Crafting menu and craft the medicine syringe and then open the skills menu and use the points you have to get skills of your choice (unlock the TAKEDOWN skill first). Once back move out of the house and talk to Dennis. You may need to move around a bit to get the leaves so just look around.Īfter you gather all the stuff open your map and double click on the fast travel icon which is on the Amanaki Village.
Collect all the leaves and kill the Boar and skin it. This way, you can just go to one of them and gather the leaves. You will also see the color of plants marked on your minimap as you move thru the world. You'll know the recipes of new types of syringes as you complete the main missions. They help you build your inventory and leaves allow you to craft potent syringes which make you stronger and better in many different ways.
Once you reach the hunting grounds you'll need to -Īnimal skins and Plant leaves are two of the most important things in the game next to your weapons. Grab the car nearby and take it to the waypoint. You just need to follow it to get to the location. Once you come out of the map, you'll be able to see the waypoint on your screen. You'll now set a waypoint to the Boar icon on the map. After you activate a tower, you'll be able to see the routes clearly and also, you will see various animal symbols on the map which mark hunting regions for those animals - more on that in the "HUNTING" section of the guide. Likewise, to view other sections of the map and to reveal it completely, you'll need to activate the other radio towers. You can see the many things in this area now.